I focus on both real-time and offline computer graphics, and I am also interested in accelerated computing.
A realtime Vulkan renderer. Supports gltf 2.0 PBR. Runs on Windows and Linux.
An interactive web-based demonstration of advanced soft shadow mapping algorithms.
An educational tool using Apple Vision Pro AR to help users repair the Martin T75 sliding table saw.
An AR/VR educational tool for engineering students to explore mining concepts, operations, and safety protocols.
Vancouver, BC
May 2025 - Present
Unreal Engine 5 VR development.
Link to project
September 2024 - May 2025
Augmented reality (AR) software development for Apple Vision Pro.
Link to project
May 2021 - June 2022