Student at the University of British Columbia, studying Computer Science. Interested in computer graphics and game development.
Programming Languages: C/C++, Swift, Python, Java, GLSL
Libraries/Tools: OpenGL, visionOS, Unreal Engine, raylib, Box2D, SFML, Windows SDK, Visual Studio, GCC/ G++, Git, vcpkg, RenderDoc
A C++ Forward+ PBR rendering library using OpenGL aimed at making 3D programming more accessible for everyone.
An interactive web-based demonstration of advanced soft shadow rendering techniques and algorithms.
An educational tool using Apple Vision Pro AR to help users repair the Martin T75 sliding table saw.
An AR/VR educational tool for engineering students to explore mining concepts, operations, and safety protocols.
Vancouver, BC
May 2025 - Present
Unreal Engine 5 VR development.
Link to project
Septemeber 2024 - May 2025
Augmented reality (AR) software development for Apple Vision Pro.
Link to project
May 2021 - June 2022